Stop asking Pokemon to be different and go play spin-offs
Pokémon games are for children. It is a well known fact. Lots of adults play it. Another well-known fact. As a result, there are several thousand versions of the same two editorials when it comes to Pokemon. First, that games should be more difficult, and second, that Pokemon games should be designed for adults. I’m not going to waste your time with any of them today.
For one thing, unless you’re playing a competitive Pokémon, you probably couldn’t handle a tough Pokémon game. There’s no shame in that – it wasn’t that long ago that I wrote about my Arceus being handed over to me when I was interested in competing myself. Also, just play Temtem. It’s right there. Go do it.
As for the fact that it should be made for adults, I mean… it’s a cinch. It’s just what it is. It’s fair enough to suggest that the story might be a bit different in Gen 9 than the previous eight folks, but if you’re asking for a Pokemon game to be more like Dragon Age, Skyrim, or Yakuza, here’s an idea – why not not go play these games? After Temtem, of course.
That’s not to say games can’t borrow from other games. Call of Duty and Halo borrow directly from GoldenEye, and every other shooters in the marketplace borrow from one of these two. Pokemon should learn from other games. But it’s Pokémon. It’s more successful than all of these games – whether or not it’s an adult RPG or not, what is clear is it won’t. That doesn’t mean Pokemon has to own an Everstone forever, but it does mean that we have to (please) stop writing the same two things over and over again.
Pokemon spin-offs are where they are at. While the base games have largely repeated themselves, adding minimal extra features and slightly improving the graphics with each new iteration, the spinoffs are much more experimental. We have dungeon crawlers, RTS games, photography simulations, puzzles, fighting games, board games, racing games and even the incredibly specialized genre of ‘play while on the go. brushing teeth ”. It could engage more with the party and racing genres, especially with Pokken difficulty, but the diversity is there and shows no signs of slowing down.
If you just go from red to gold, etc. up to the sword, so yes all Pokemon games are all the same. You will have no arguments. If one game is too big to fail, it’s Pokemon, and it’s a shame that The Pokemon Company hasn’t taken its huge fan base as insurance to try something a little different. But if you only play the base games, you are deliberately avoiding what Pokemon has to offer.
Over the past decade, Pokemon has had exactly three great games: Pokemon Go, Let’s Go, and New Pokemon Snap. None of them are a traditional Pokemon game. The closest is Let’s Go, which despite using Pokemon Yellow as a base, specifically introduced some atypical ideas into the formula that have since been reused in the main series. Pokemon: Legends Arceus, slated for launch next month, could do the same with its more open environment and new ideas to refresh the outdated turn-based combat system.
Pokemon might take ideas from these spin-offs in Gen 9, but it’s still going to be two versions, with three Fire-Water-Grass starters, where you beat eight Gym Leaders and then the Elite Four. It won’t change much. But other experiences are there for you. I realize that very little, if any, of what we write can be taken as serious advice for video game developers. I can’t make a video game; I could barely make a CD rack in DT. The last guy to have this job broke down in tears when he tried to make a door. Most of the people who write about Pokemon doing something different don’t expect things to change, they just explain why they should. But hey, I understand. We all understand. Go play a different game please.
There are fresh, experimental and different Pokemon games available – they are just waiting for you to play them.
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